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Psichodelya Full Crack





















































About This Game Psichodelya pays homage to old-school style top-down shmups (shoot-em-up’s) such as DoDonPachi, Ikaruga, Espgaluda, R-Type Delta, Aero Fighters, Giga Wing, Raiden, and more recent Jamestown.Players control one of 3 playable ships - dodging bullets and destroying wave after wave of enemies for points in either single or 2 player local coop modes. There are 5 manic levels, each with an epic boss and 5 difficulty levels.Set in futuristic environment, two races of mechanized alien species wage air-warfare over Earth-like pieces of land. Each ship has a coloured shield that protects the player from bullets that are the same colour. Enemy ships are also colour coded, making them more vulnerable to player shots of colour opposite to their colour.Features:Easy to pick up and play, difficult to master5 huge levels each with huge epic bosses1 and 2 players co-opControls for 2 players on Keyboard or GamepadsIn-game leatherboards: local and globalOn-line leaderboardsNo two play-throughs are identicalMusic by Dylan Barry (NPPD Rush, Super Killer Hornet: Ressurection)5 difficulty levels 7aa9394dea Title: PsichodelyaGenre: Action, IndieDeveloper:Ennoble StudiosPublisher:KISS ltdRelease Date: 8 Aug, 2014 Psichodelya Full Crack psychedelic art. psychedelic music. psychedelic font. psychedelia of the black butterfly. psychedelia definition. psychedelia. psicodelia steam. psychedelia gaia. psychedelia download. psychedelia and other colours. psychedelia luts pack. psychedelia book they over coplicated the game play to the point where even in very east mode the game is unwinable.the fact is it easy for the developers to play a game they made because they know every milk and crannie to the game. but what most developers dont realize is not every one is into over complicated games where you die to quickly and easily espesially in very easy mode which is for the new players. it wasnt a bad game visually but the gameplay itself was as a matter of fact a huge let down and im very dissapointed with them.im sorry but a game thats unwinnable is an insault to gamers who spend there time and money buying a game that they themselves wanna win quickly. this is also why people buy arcade style games in the first place as a (5 mins) meditation to escape the real world and the last thing they wanna have is being constantly blown up and getting stressed out from itpersonally this game needs to go back to the drawing board while visually its good the gameplay itself was an insault to gamers every where so for these reason i have to give Psichodelya a persoanal rating of 1\/10. At the moment I would not recommend this game. It feels unfinished and cheap. The game is made through Unity and you can see it takes inspiration from Ikaruga and Raiden, but it's not completely there.The back ground art looks fine if a little dull and low res, the enemy designs incredibly generic and with out any animation (would have been smarter using sprites) and really, it just feels like it pales in comparison to the other fantastic shmups available on steam, some cheaper. The music is pretty average too.Also, there are no continues and only 3 lives.On the plus side it controls pretty well, but with out any excitment there really isnt too much to say about the game.. Trading cards (extremly valuable- selling for 17 & 19 cents when i wrote this)+price i paid on shady random key website- the genre it's in-the menus seem like they were translated from a foreign language but was made by a studio in the U.K. ?-the list price on steam. $6.99 - one word for ya. NOPE!. Watching the tutorial was more entertaining than playing the game.. There is not much fancy stuff about this game, but it is more of positive then negative. Visual part is mostly fine, apart from projectiles(they seem overly bright and contrasty). Sound is ok, but it appears to live a seprate life from the game. Gameplay tries to mimic classic shmups and absolutely lacks innovations. Some may regard it a plus though. The levels lack ground targets. Separate word should be given to the difficulty. Difficulty setting does not seem to affect anything, but the shield capacity, so the easiest setting will be a hell for a player who is not good with this type of games. Concluding, i would say that the game left more or less positve impression and i can recommend it to all fans of shmups.. Xevious on the NES was bad.This game is even worse. Paid .69 and still not worth it. Music sucks.. Well I'm not to surprised that yet another game built from the Unity web browser won't recognize the triggers, nor sticks from the X-box 360 for Windows pad, BUT in every other game you could remap the up/down/L/R to the D-pad, which is analog, but not on here, nope on here it doesn't even recognize the D-pad... what a pity as the ONLY retro above view shooters I much like are the verticle scrollingn ones, & otherwise this game seems neat, looks good, runs smoothly etc. since I have no desire to be hunched over My KB playing a game with the KB, nor mouse (nobody should have to), & will NEVER download a questionable, non-sanctioned 3rd party remapping program... this game gets a 4-10 from Me (Would have been 9-10 or higher if the controller actually WORKED)Okay... if you reboot the game a whole bunch'a times with the controller plugged in (or on for wireless) it DOES eventually recognise the analog, My guess is it's a deadzone issue that some games have an issue with when recognizing X360 pads, BUT after having had time to actually PLAY the game with the red VS blue VS dark blue bullets, & EXTREEMLY idiotic diffuculty level (even on the very easiest settings there's often no way to avoid dying, like often) I now give this game a 6-10 would as I said be 9-10 if it wasn't so stupidly hard, & didn't have issues recognising then contoller [according to the forums plenty of others also have issues with varied controllers) a decent effort, but if you make another game like this devs, do try to fix these two MAJOR issues, otherwise this game would be almost as good as retro greats like Gondomania.. The game is so filled with bugs for coop (which is the reason why I bought it) that I have to drop it almost instantly.First, horizontal axis for second player controller is reversed (yeah, left will go right), you have to hack around it, but it's horrible. Second, when you click to change your spaceship shield from blue to red, it changes also the one of your partner, making it unusable, because after one of you dies, it "desync" (one is red, the other is blue, so you are always the opposite of your friend). The game is so filled with bugs for coop (which is the reason why I bought it) that I have to drop it almost instantly.First, horizontal axis for second player controller is reversed (yeah, left will go right), you have to hack around it, but it's horrible. Second, when you click to change your spaceship shield from blue to red, it changes also the one of your partner, making it unusable, because after one of you dies, it "desync" (one is red, the other is blue, so you are always the opposite of your friend). This game doesnt deserve the mostly negative review its not that bad its hard but its a bullethell I wish it had a healthbar and the controller worked the menus but the controller does work ingame it does have a colored shield system to block colored bullets .... its fun

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